3ds Max Camera Coordinates & Rotation to UE4

Today I wanted to match a camera between my 3ds Max scene and UE4, I found some plug-ins and stuff but really I just wanted to copy-paste the values rather. In case anyone wants to do something similar, I’ll save you 10 mins by posting my findings.

UE4 Camera Location:

X = 3ds Max X
Y = – 3ds Max Y
Z = 3ds Max Z

UE4 Camera Rotation:
X = 3ds Max Y
Y = 3ds Max X – 90
Z =  (3ds Max Z – 270) * -1

Enjoy!

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